Crafting Items
Design rewards that feel meaningful, flexible, and fun.
Mochi Stores don’t just sell “items” — they offer different kinds of rewards, each with its own behavior, lifespan, and purpose.
Understanding item types helps you design a store that feels balanced, engaging, and intentional — whether you’re rewarding loyalty, encouraging activity, or unlocking special perks.
This section introduces the core item categories you can create and how they’re commonly used.
Core Item Types in Mochi
Mochi currently supports several powerful item types. Each one serves a different role in your economy.
Consumables
Items that get used up.
Consumables are items that disappear after use. They’re perfect for temporary effects, boosts, or one-time advantages.
Once consumed, the item is removed from the member’s inventory. There are two kinds of consumables:
1. 🪙 Currency Boosters
Currency boosters increase how much currency a member earns for a set duration — minutes, hours, or even days.
Once the boost expires, earning rates return to normal — but members can always buy another.
2. ⚡XP Boosters
Level up faster, for a limited time.
XP boosters temporarily increase how fast members gain experience or levels.
Like currency boosters, XP boosters expire automatically and don’t stack permanently.
Why Item Types Matter
Choosing the right item type helps you:
Control balance and inflation
Create meaningful progression
Design short-term excitement and long-term goals
Encourage repeat purchases
Avoid “set-and-forget” economies
Permanent items build identity. Consumables drive activity. Boosters create momentum.
A good store uses all three.
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