Crafting Consumables
One-time rewards that drive action, excitement, and repeat engagement.
Consumable items are designed to be used once and then disappear. They’re perfect for temporary effects, quick advantages, fun mechanics, or moments that feel special without permanently changing balance.
Unlike role items, consumables encourage repeat purchases — making them powerful tools for keeping your economy active and your store relevant over time.
From boosters to entry passes, consumables give members a reason to come back, spend again, and stay engaged.
Why Consumables Matter
Consumable items help you:
Create short-term excitement
Encourage frequent participation
Add strategic choices (use now or save?)
Build healthy currency sinks
Keep your store dynamic instead of static
They’re ideal for events, challenges, and progression-based rewards.
What You Can Build with Consumables
In the next steps, you’ll learn how to create:
⚡ Currency Boosters
🌱 XP Boosters
🎟️ One-time perks or passes
⏳ Timed advantages
Each consumable can be customized to fit your server’s pace and style.
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