Consumable Best Practices

Design items that feel exciting, fair, and worth using.

Consumables are one of the most powerful tools in Mochi’s economy — but they work best when they’re designed with intention. Well-balanced consumables keep your store active, encourage repeat engagement, and prevent your economy from becoming stale or inflated.

This section shares simple guidelines to help you get the most out of consumable items.


🎯 Keep Effects Temporary & Purposeful

Consumables shine when they feel useful right now, not permanent forever.

Good examples:

  • Time-limited boosts

  • Event-only perks

  • Short advantages that reward activity

Avoid making consumables too long or too strong — the goal is momentum, not imbalance.


⚖️ Balance Power with Price

Stronger effects should always come at a higher cost.

When pricing consumables, consider:

  • Duration of the effect

  • Size of the boost

  • How often members can earn currency or XP

If an item feels “too good,” it probably needs a higher price or a shorter duration.


🔁 Encourage Repeat Use

Consumables are meant to be bought again.

You can encourage this by:

  • Keeping durations reasonable

  • Offering different tiers (small, medium, large boosts)

  • Rotating items in and out of the store

  • Limiting stock for special versions

Repeat purchases keep your economy moving.


🕒 Tie Consumables to Timing

Timing adds strategy and excitement.

Great opportunities for consumables:

  • Events or tournaments

  • Busy chat hours

  • Weekends or special days

  • Seasonal or themed events

When members think, “Now is the perfect time to use this,” you’ve designed it well.


🎨 Make Them Feel Special

Descriptions and visuals matter.

A good consumable:

  • Clearly explains what it does

  • Suggests when to use it

  • Feels fun, not confusing

Use names, descriptions, and images to build anticipation — not just functionality.


🚫 Avoid Stacking Abuse

To keep things fair:

  • Avoid letting multiple boosters stack infinitely

  • Keep limits clear and simple

  • Test effects before going live

Clean rules make for a healthier economy.


🌟 Think of Consumables as Experiences

The best consumables don’t just boost numbers — they create moments:

  • A rush during an event

  • A comeback opportunity

  • A reward for showing up

Design with experiences in mind, and your members will always come back for more.


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