Consumable Best Practices
Design items that feel exciting, fair, and worth using.
Consumables are one of the most powerful tools in Mochi’s economy — but they work best when they’re designed with intention. Well-balanced consumables keep your store active, encourage repeat engagement, and prevent your economy from becoming stale or inflated.
This section shares simple guidelines to help you get the most out of consumable items.
🎯 Keep Effects Temporary & Purposeful
Consumables shine when they feel useful right now, not permanent forever.
Good examples:
Time-limited boosts
Event-only perks
Short advantages that reward activity
Avoid making consumables too long or too strong — the goal is momentum, not imbalance.
⚖️ Balance Power with Price
Stronger effects should always come at a higher cost.
When pricing consumables, consider:
Duration of the effect
Size of the boost
How often members can earn currency or XP
If an item feels “too good,” it probably needs a higher price or a shorter duration.
🔁 Encourage Repeat Use
Consumables are meant to be bought again.
You can encourage this by:
Keeping durations reasonable
Offering different tiers (small, medium, large boosts)
Rotating items in and out of the store
Limiting stock for special versions
Repeat purchases keep your economy moving.
🕒 Tie Consumables to Timing
Timing adds strategy and excitement.
Great opportunities for consumables:
Events or tournaments
Busy chat hours
Weekends or special days
Seasonal or themed events
When members think, “Now is the perfect time to use this,” you’ve designed it well.
🎨 Make Them Feel Special
Descriptions and visuals matter.
A good consumable:
Clearly explains what it does
Suggests when to use it
Feels fun, not confusing
Use names, descriptions, and images to build anticipation — not just functionality.
🚫 Avoid Stacking Abuse
To keep things fair:
Avoid letting multiple boosters stack infinitely
Keep limits clear and simple
Test effects before going live
Clean rules make for a healthier economy.
🌟 Think of Consumables as Experiences
The best consumables don’t just boost numbers — they create moments:
A rush during an event
A comeback opportunity
A reward for showing up
Design with experiences in mind, and your members will always come back for more.
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